home made func
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6
main.py
6
main.py
@@ -106,7 +106,7 @@ class Car(pygame.sprite.Sprite):
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for i,s in enumerate(self.sensors) :
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ip = segments_intersection(s,l)
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print(s, l)
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if ip is not None :
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if ip :
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# print("ip", ip)
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d = distance(ip, self.left_sensor[1])
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# print('d',d)
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@@ -137,7 +137,7 @@ all_cars.add(car2)
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ip = segments_intersection(car2.center_sensor, car2.left_sensor)
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print(ip)
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print(math.hypot(ip[0] - car2.rect.center[0], ip[1] - car2.rect.center[1]))
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# print(math.hypot(ip[0] - car2.rect.center[0], ip[1] - car2.rect.center[1]))
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# stress test
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# for x in range(100):
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@@ -175,4 +175,4 @@ while True :
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for line in lines :
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pygame.draw.line(screen, (255,255,255), line[0], line[1])
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pygame.display.flip()
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clock.tick(2)
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clock.tick(10)
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41
trigo.py
41
trigo.py
@@ -6,30 +6,35 @@ def angle_to_vector(angle):
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return [math.cos(angle), math.sin(angle)]
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def get_line_feats(point1, point2):
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x1,y1 = point1
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x2,y2 = point2
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a = (y1-y2)/(x1-x2)
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b = y2 - a * x2
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return a,b
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def segments_intersection(line1, line2):
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xdiff = (line1[0][0] - line1[1][0], line2[0][0] - line2[1][0])
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ydiff = (line1[0][1] - line1[1][1], line2[0][1] - line2[1][1])
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p1,p2 = line1
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p3,p4 = line2
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def det(a, b):
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return a[0] * b[1] - a[1] * b[0]
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a1,b1 = get_line_feats(p1,p2)
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a2,b2 = get_line_feats(p3,p4)
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div = det(xdiff, ydiff)
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if div == 0:
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return None
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if a1==a2 :
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return None # parrallel lines
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d = (det(*line1), det(*line2))
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x = det(d, xdiff) / div
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y = det(d, ydiff) / div
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x = (b2-b1)/(a1-a2)
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if min(p1[0], p2[0]) <= x <= max (p1[0], p2[0]) and min(p3[0], p4[0]) <= x <= max (p3[0], p4[0]) :
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y = a1 * x + b1
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return x,y
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else :
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return None # intersect is outside segments
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if (
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min(line1[0][0],line1[1][0]) <= x <= max(line1[0][0],line1[1][0])
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and min(line2[0][0],line2[1][0]) <= x <= max(line2[0][0],line2[1][0])
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and min(line1[0][1],line1[1][1]) <= y <= max(line1[0][1],line1[1][1])
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and min(line2[0][1],line2[1][1]) <= y <= max(line2[0][1],line2[1][1])
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):
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return x, y
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return x, y
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def distance(point1, point2):
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return math.hypot(point1[0] - point2[0], point1[1] - point2[1])
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