tweaking
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4
car.py
4
car.py
@@ -134,8 +134,8 @@ class Car(pygame.sprite.Sprite):
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# print(f'Car {id(self)} crashed')
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# print(f'Car {id(self)} crashed')
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return
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return
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# else :
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else:
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# self.probes[idx] = self.vision_length * 2
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self.probes[idx] = self.vision_length * 1.1
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# print(self.probes)
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# print(self.probes)
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def probe_brain(self):
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def probe_brain(self):
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25
main.py
25
main.py
@@ -2,12 +2,13 @@
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import math
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import math
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import pygame
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import pygame
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import random
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import random
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import sys
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import time
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import time
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from car import Car
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from car import Car
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from genetics import genetic_selection, genetic_reproduction
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from genetics import genetic_selection, genetic_reproduction
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from maps import map1
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from maps import map1
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from params import CELL_COLOR, GX, GY, screen
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from params import CELL_COLOR, FRAMERATE, GX, GY, screen
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# https://medium.com/intel-student-ambassadors/demystifying-genetic-algorithms-to-enhance-neural-networks-cde902384b6e
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# https://medium.com/intel-student-ambassadors/demystifying-genetic-algorithms-to-enhance-neural-networks-cde902384b6e
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@@ -19,6 +20,7 @@ all_cars = pygame.sprite.Group()
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loop = 0
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loop = 0
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max_fitness = 0
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max_fitness = 0
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avg_fitness = 0
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avg_fitness = 0
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fps = FRAMERATE
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for x in range(100):
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for x in range(100):
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@@ -26,14 +28,29 @@ for x in range(100):
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all_cars.add(car)
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all_cars.add(car)
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def process_keys():
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global fps
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events = pygame.event.get()
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for event in events:
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if event.type == pygame.KEYDOWN:
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if event.key in [pygame.K_KP_PLUS, pygame.K_PLUS]:
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fps = int(fps * 1.2)
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elif event.key in [pygame.K_KP_MINUS, pygame.K_MINUS]:
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fps = int(fps / 1.25)
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elif event.key in [pygame.K_ESCAPE]:
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sys.exit(0)
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def run_round(all_cars):
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def run_round(all_cars):
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global max_fitness
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global max_fitness
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global avg_fitness
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global avg_fitness
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global fps
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running_cars = True
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running_cars = True
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while running_cars:
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while running_cars:
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running_cars = False
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running_cars = False
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screen.fill(CELL_COLOR)
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screen.fill(CELL_COLOR)
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all_cars.draw(screen)
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all_cars.draw(screen)
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process_keys()
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for c in all_cars:
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for c in all_cars:
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c.show_features()
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c.show_features()
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if c.run:
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if c.run:
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@@ -47,12 +64,14 @@ def run_round(all_cars):
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text = font.render(f"Gen # : {loop}", True, (128, 128, 128))
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text = font.render(f"Gen # : {loop}", True, (128, 128, 128))
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mft = small_font.render(f"max fitness : {max_fitness}", True, (128, 128, 128))
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mft = small_font.render(f"max fitness : {max_fitness}", True, (128, 128, 128))
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aft = small_font.render(f"avg fitness : {avg_fitness}", True, (128, 128, 128))
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aft = small_font.render(f"avg fitness : {avg_fitness}", True, (128, 128, 128))
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fpst = small_font.render(f"FPS : {fps}", True, (128, 128, 128))
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screen.blit(text, (GX - 50 - text.get_width(), text.get_height() // 2))
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screen.blit(text, (GX - 50 - text.get_width(), text.get_height() // 2))
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screen.blit(mft, (GX - 50 - text.get_width(), text.get_height() // 2 + 30))
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screen.blit(mft, (GX - 50 - text.get_width(), text.get_height() // 2 + 30))
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screen.blit(aft, (GX - 50 - text.get_width(), text.get_height() // 2 + 50))
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screen.blit(aft, (GX - 50 - text.get_width(), text.get_height() // 2 + 50))
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screen.blit(fpst, (GX - 50 - text.get_width(), text.get_height() // 2 + 75))
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pygame.display.flip()
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pygame.display.flip()
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clock.tick(48)
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clock.tick(fps)
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# for c in all_cars :
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# for c in all_cars :
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# print(f"Car {id(c)} Fitness : {c.brain.fitness})")
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# print(f"Car {id(c)} Fitness : {c.brain.fitness})")
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@@ -75,7 +94,7 @@ def run_round(all_cars):
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all_cars.add(Car(brain=b))
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all_cars.add(Car(brain=b))
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print("Waiting before new run")
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print("Waiting before new run")
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for x in range(1):
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for x in range(1):
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time.sleep(0.5)
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time.sleep(0.25)
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pygame.display.flip()
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pygame.display.flip()
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@@ -5,19 +5,20 @@ FLAGS = HWSURFACE | DOUBLEBUF # | FULLSCREEN
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GX = 1000
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GX = 1000
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GY = 1000
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GY = 1000
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FRAMERATE = 24
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CELL_COLOR = (80, 80, 80)
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CELL_COLOR = (80, 80, 80)
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CAR_SIZE = 20
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CAR_SIZE = 20
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CAR_MAX_SPEED = 100
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CAR_MAX_SPEED = 100
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CAR_MAX_FITNESS = 100
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CAR_MAX_FITNESS = 100
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CAR_STEERING_FACTOR = 10
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CAR_STEERING_FACTOR = 10
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MAX_RUN_TIME = 120
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MAX_RUN_TIME = 120
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VISION_LENGTH = 100
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VISION_LENGTH = 75
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VISION_SPAN = 35 # degrees
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VISION_SPAN = 35 # degrees
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THROTTLE_POWER = 3
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THROTTLE_POWER = 3
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MUTATION_RATE = 0.01
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MUTATION_RATE = 0.01
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SELECTION_ALG = "kway" # roulette
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SELECTION_ALG = "kway" # roulette
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KWAY_TOURNAMENT_PLAYERS = 3
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KWAY_TOURNAMENT_PLAYERS = 10
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pygame.init()
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pygame.init()
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screen = pygame.display.set_mode((GX, GY), FLAGS)
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screen = pygame.display.set_mode((GX, GY), FLAGS)
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