segment intersections does not work, algorithm tbt
This commit is contained in:
100
main.py
100
main.py
@@ -1,7 +1,9 @@
|
|||||||
#!/usr/bin/env python
|
#!/usr/bin/env python
|
||||||
|
import math
|
||||||
import pygame
|
import pygame
|
||||||
from pygame.locals import HWSURFACE, DOUBLEBUF
|
from pygame.locals import HWSURFACE, DOUBLEBUF
|
||||||
import math
|
import random
|
||||||
|
from trigo import angle_to_vector, segments_intersection, distance
|
||||||
|
|
||||||
FLAGS= HWSURFACE | DOUBLEBUF #| FULLSCREEN
|
FLAGS= HWSURFACE | DOUBLEBUF #| FULLSCREEN
|
||||||
|
|
||||||
@@ -10,17 +12,15 @@ GY = 800
|
|||||||
CELL_COLOR = (80,80,80)
|
CELL_COLOR = (80,80,80)
|
||||||
CAR_SIZE=50
|
CAR_SIZE=50
|
||||||
pygame.init()
|
pygame.init()
|
||||||
|
|
||||||
IMG = pygame.image.load("car50.png")#.convert()
|
IMG = pygame.image.load("car50.png")#.convert()
|
||||||
|
|
||||||
def angle_to_vector(angle):
|
|
||||||
angle=angle*math.pi/180
|
|
||||||
return [math.cos(angle), math.sin(angle)]
|
|
||||||
|
|
||||||
class Car(pygame.sprite.Sprite):
|
class Car(pygame.sprite.Sprite):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
pygame.sprite.Sprite.__init__(self)
|
pygame.sprite.Sprite.__init__(self)
|
||||||
self.surface = pygame.Surface((CAR_SIZE, CAR_SIZE))
|
self.top_surface = pygame.Surface((CAR_SIZE, CAR_SIZE))
|
||||||
self.original_image = IMG
|
self.original_image = IMG
|
||||||
# self.image = pygame.Surface((CAR_SIZE, CAR_SIZE))
|
# self.image = pygame.Surface((CAR_SIZE, CAR_SIZE))
|
||||||
# self.image.fill((0,255,0))
|
# self.image.fill((0,255,0))
|
||||||
@@ -28,7 +28,7 @@ class Car(pygame.sprite.Sprite):
|
|||||||
|
|
||||||
self.image = self.original_image
|
self.image = self.original_image
|
||||||
|
|
||||||
self.rect = self.surface.get_rect()
|
self.rect = self.image.get_rect()
|
||||||
self.rect.center = (GX / 2, GY / 2)
|
self.rect.center = (GX / 2, GY / 2)
|
||||||
self.speed = 5
|
self.speed = 5
|
||||||
self.heading = 0
|
self.heading = 0
|
||||||
@@ -44,7 +44,14 @@ class Car(pygame.sprite.Sprite):
|
|||||||
# we will give each of them a max lenght to
|
# we will give each of them a max lenght to
|
||||||
# and we will eventually detect any line crossing the sensor and
|
# and we will eventually detect any line crossing the sensor and
|
||||||
# retain the min value as a distance to collision input
|
# retain the min value as a distance to collision input
|
||||||
|
self.center_sensor = None
|
||||||
|
self.left_sensor = None
|
||||||
|
self.right_sensor = None
|
||||||
self.update_sensors()
|
self.update_sensors()
|
||||||
|
self.sensors = [self.left_sensor]#, self.center_sensor, self.right_sensor]
|
||||||
|
|
||||||
|
self.reset_probes()
|
||||||
|
|
||||||
|
|
||||||
def update_sensors(self):
|
def update_sensors(self):
|
||||||
center = self.rect.center
|
center = self.rect.center
|
||||||
@@ -63,10 +70,9 @@ class Car(pygame.sprite.Sprite):
|
|||||||
old_center = self.rect.center
|
old_center = self.rect.center
|
||||||
self.rect.center = (self.speed * vec[0] + old_center[0], -self.speed * vec[1] + old_center[1])
|
self.rect.center = (self.speed * vec[0] + old_center[0], -self.speed * vec[1] + old_center[1])
|
||||||
self.update_sensors()
|
self.update_sensors()
|
||||||
if self.draw_sensors:
|
|
||||||
pygame.draw.line(screen, (255,0,0), self.center_sensor[0], self.center_sensor[1])
|
|
||||||
pygame.draw.line(screen, (0,255,0), self.left_sensor[0], self.left_sensor[1])
|
|
||||||
pygame.draw.line(screen, (0,0,255), self.right_sensor[0], self.right_sensor[1])
|
|
||||||
|
|
||||||
def update(self):
|
def update(self):
|
||||||
# rotate
|
# rotate
|
||||||
@@ -78,9 +84,46 @@ class Car(pygame.sprite.Sprite):
|
|||||||
|
|
||||||
self.heading += self.heading_change
|
self.heading += self.heading_change
|
||||||
self.heading = self.heading % 360
|
self.heading = self.heading % 360
|
||||||
|
super().update()
|
||||||
|
|
||||||
|
|
||||||
|
def show_features(self):
|
||||||
|
if self.draw_sensors:
|
||||||
|
pygame.draw.line(screen, (255,0,0), self.center_sensor[0], self.center_sensor[1])
|
||||||
|
pygame.draw.line(screen, (0,255,0), self.left_sensor[0], self.left_sensor[1])
|
||||||
|
pygame.draw.line(screen, (0,0,255), self.right_sensor[0], self.right_sensor[1])
|
||||||
|
pygame.draw.circle(screen, (125,255,125), self.rect.center, 4, 2)
|
||||||
|
|
||||||
|
|
||||||
|
def reset_probes(self):
|
||||||
|
self.probes = [self.vision_length*2]#*3
|
||||||
|
|
||||||
|
|
||||||
|
def probe_lines_proximity(self, lines):
|
||||||
|
self.reset_probes()
|
||||||
|
# print([x for x in zip(self.sensors, self.probes)])
|
||||||
|
for l in lines :
|
||||||
|
for i,s in enumerate(self.sensors) :
|
||||||
|
ip = segments_intersection(s,l)
|
||||||
|
if ip is not None :
|
||||||
|
# print("ip", ip)
|
||||||
|
d = distance(ip, self.rect.center)
|
||||||
|
# print('d',d)
|
||||||
|
# print('p was', p, 'is' , min(p,d))
|
||||||
|
self.probes[i] = min(self.probes[i],d)
|
||||||
|
# print()
|
||||||
|
else :
|
||||||
|
print('nothing found')
|
||||||
|
pass
|
||||||
|
# print(f"D to line {l} :", self.probes)
|
||||||
|
print(f"probes :", self.probes)
|
||||||
|
# print()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
screen = pygame.display.set_mode((GX, GY), FLAGS)
|
screen = pygame.display.set_mode((GX, GY), FLAGS)
|
||||||
|
screen.set_alpha(None)
|
||||||
|
|
||||||
all_cars = pygame.sprite.Group()
|
all_cars = pygame.sprite.Group()
|
||||||
# car = Car()
|
# car = Car()
|
||||||
# car.heading = 0
|
# car.heading = 0
|
||||||
@@ -91,13 +134,44 @@ car2.heading_change = 3
|
|||||||
car2.speed = 5
|
car2.speed = 5
|
||||||
all_cars.add(car2)
|
all_cars.add(car2)
|
||||||
|
|
||||||
|
ip = segments_intersection(car2.center_sensor, car2.left_sensor)
|
||||||
|
print(ip)
|
||||||
|
print(math.hypot(ip[0] - car2.rect.center[0], ip[1] - car2.rect.center[1]))
|
||||||
|
|
||||||
|
# stress test
|
||||||
|
# for x in range(100):
|
||||||
|
# car = Car()
|
||||||
|
# car.heading=x
|
||||||
|
# car.heading_change = int(x)/30
|
||||||
|
# car.speed = int(random.random()*6)
|
||||||
|
# all_cars.add(car)
|
||||||
|
|
||||||
|
lines = [
|
||||||
|
[
|
||||||
|
(
|
||||||
|
int(random.random()*GX),
|
||||||
|
int(random.random()*GY)
|
||||||
|
),(
|
||||||
|
int(random.random()*GX),
|
||||||
|
int(random.random()*GY)
|
||||||
|
)
|
||||||
|
]
|
||||||
|
for x in range(1)
|
||||||
|
]
|
||||||
|
|
||||||
|
print(lines)
|
||||||
|
|
||||||
|
|
||||||
clock = pygame.time.Clock()
|
clock = pygame.time.Clock()
|
||||||
while True :
|
while True :
|
||||||
screen.fill(CELL_COLOR)
|
screen.fill(CELL_COLOR)
|
||||||
all_cars.update()
|
all_cars.update()
|
||||||
all_cars.draw(screen)
|
all_cars.draw(screen)
|
||||||
pygame.draw.rect(screen, (125,255,125),pygame.Rect(car2.rect.center, (3,3)))
|
for c in all_cars :
|
||||||
|
c.show_features()
|
||||||
|
c.probe_lines_proximity(lines)
|
||||||
|
|
||||||
|
for line in lines :
|
||||||
|
pygame.draw.line(screen, (255,255,255), line[0], line[1])
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
clock.tick(10)
|
clock.tick(2)
|
||||||
34
trigo.py
Normal file
34
trigo.py
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
#!/usr/bin/env python
|
||||||
|
import math
|
||||||
|
|
||||||
|
def angle_to_vector(angle):
|
||||||
|
angle=angle*math.pi/180
|
||||||
|
return [math.cos(angle), math.sin(angle)]
|
||||||
|
|
||||||
|
|
||||||
|
def segments_intersection(line1, line2):
|
||||||
|
x1,y1 = line1[0]
|
||||||
|
x2,y2 = line1[1]
|
||||||
|
x3,y3 = line2[0]
|
||||||
|
x4,y4 = line2[1]
|
||||||
|
|
||||||
|
xdiff = (x1 - x2, x3 - x4)
|
||||||
|
ydiff = (y1 - y2, y3 - y4)
|
||||||
|
|
||||||
|
def det(a, b):
|
||||||
|
return a[0] * b[1] - a[1] * b[0]
|
||||||
|
|
||||||
|
div = det(xdiff, ydiff)
|
||||||
|
if div == 0:
|
||||||
|
return None
|
||||||
|
|
||||||
|
d = (det(*line1), det(*line2))
|
||||||
|
x = det(d, xdiff) / div
|
||||||
|
y = det(d, ydiff) / div
|
||||||
|
|
||||||
|
if min(x1,x2) <= x <= max(x1,x2) :
|
||||||
|
return x, y
|
||||||
|
return None
|
||||||
|
|
||||||
|
def distance(point1, point2):
|
||||||
|
return math.hypot(point1[0] - point2[0], point1[1] - point2[1])
|
||||||
Reference in New Issue
Block a user