This commit is contained in:
2019-10-23 16:38:50 +02:00
parent 80319712d0
commit 8511af2e2c
5 changed files with 83 additions and 44 deletions

63
main.py
View File

@@ -2,13 +2,17 @@
import math
import pygame
import random
import time
from car import Car
from genetics import genetic_selection, genetic_reproduction
from maps import map1
from params import CELL_COLOR, screen
#https://medium.com/intel-student-ambassadors/demystifying-genetic-algorithms-to-enhance-neural-networks-cde902384b6e
clock = pygame.time.Clock()
map_lines = map1
@@ -19,33 +23,52 @@ all_cars = pygame.sprite.Group()
for x in range(100):
car = Car()
car.heading = x * 30 + 35
all_cars.add(car)
clock = pygame.time.Clock()
running_cars = True
while running_cars :
running_cars = False
screen.fill(CELL_COLOR)
all_cars.draw(screen)
for c in all_cars :
c.show_features()
if c.run :
running_cars = True
c.probe_lines_proximity(map_lines)
c.probe_brain()
c.update()
for line in map_lines :
pygame.draw.line(screen, (255,255,255), line[0], line[1])
def run_round(all_cars):
running_cars = True
while running_cars :
running_cars = False
screen.fill(CELL_COLOR)
all_cars.draw(screen)
for c in all_cars :
c.show_features()
if c.run :
running_cars = True
c.probe_lines_proximity(map_lines)
c.probe_brain()
c.update()
for line in map_lines :
pygame.draw.line(screen, (255,255,255), line[0], line[1])
pygame.display.flip()
clock.tick(24)
pygame.display.flip()
clock.tick(48)
# for c in all_cars :
# print(f"Car {id(c)} Fitness : {c.brain.fitness})")
print('Collecting brains')
brains = [c.brain for c in all_cars]
print(f"Max fitness = {max([b.fitness for b in brains])}" )
print(f"Avg fitness = {sum([b.fitness for b in brains])/len(brains)}" )
print('selecting')
parents_pool = genetic_selection(brains)
# import ipdb; ipdb.set_trace()
print("breeding")
new_brains = genetic_reproduction(parents_pool)
print(f'building {len(new_brains)} cars with new brains')
all_cars.empty()
for b in new_brains :
all_cars.add(Car(brain=b))
print("Waiting 5 secs before new run")
for x in range(10) :
time.sleep(0.5)
pygame.display.flip()
for c in all_cars :
print(f"Car {id(c)} Fitness : {c.brain.fitness})")
while True :
run_round(all_cars)
pygame.display.flip()
clock.tick(24)