#!/usr/bin/env python import math import pygame from pygame.locals import HWSURFACE, DOUBLEBUF import random from trigo import angle_to_vector, segments_intersection, distance FLAGS= HWSURFACE | DOUBLEBUF #| FULLSCREEN GX = 800 GY = 800 CELL_COLOR = (80,80,80) CAR_SIZE=50 pygame.init() IMG = pygame.image.load("car50.png")#.convert() class Car(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.top_surface = pygame.Surface((CAR_SIZE, CAR_SIZE)) self.original_image = IMG # self.image = pygame.Surface((CAR_SIZE, CAR_SIZE)) # self.image.fill((0,255,0)) # self.original_image = self.image self.image = self.original_image self.rect = self.image.get_rect() self.rect.center = (GX / 2, GY / 2) self.speed = 5 self.heading = 0 self.heading_change = 0 self.vision_length = 200 # line liength self.vision_span = 22 # degrees self.draw_sensors = True # lets add 3 sensors as a start # 1 straight ahead # 2 left 15° # 3 right 15 ° # we will give each of them a max lenght to # and we will eventually detect any line crossing the sensor and # retain the min value as a distance to collision input self.center_sensor = None self.left_sensor = None self.right_sensor = None self.update_sensors() self.sensors = [self.left_sensor]#, self.center_sensor, self.right_sensor] self.reset_probes() def update_sensors(self): center = self.rect.center vc = angle_to_vector(self.heading) self.center_sensor = [center, [self.vision_length * vc[0] + center[0], -self.vision_length * vc[1] + center[1]]] vl = angle_to_vector(self.heading+self.vision_span) self.left_sensor = [center, [self.vision_length * vl[0] + center[0], -self.vision_length * vl[1] + center[1]]] vr = angle_to_vector(self.heading-self.vision_span) self.right_sensor = [center, [self.vision_length * vr[0] + center[0], -self.vision_length * vr[1] + center[1]]] def update_position(self): vec = angle_to_vector(self.heading) old_center = self.rect.center self.rect.center = (self.speed * vec[0] + old_center[0], -self.speed * vec[1] + old_center[1]) self.update_sensors() def update(self): # rotate old_center = self.rect.center self.image = pygame.transform.rotate(self.original_image, self.heading) self.rect = self.image.get_rect() self.rect.center = old_center self.update_position() self.heading += self.heading_change self.heading = self.heading % 360 super().update() def show_features(self): if self.draw_sensors: pygame.draw.line(screen, (255,0,0), self.center_sensor[0], self.center_sensor[1]) pygame.draw.line(screen, (0,255,0), self.left_sensor[0], self.left_sensor[1]) pygame.draw.line(screen, (0,0,255), self.right_sensor[0], self.right_sensor[1]) pygame.draw.circle(screen, (125,255,125), self.rect.center, 4, 2) def reset_probes(self): self.probes = [self.vision_length*2]#*3 def probe_lines_proximity(self, lines): self.reset_probes() # print([x for x in zip(self.sensors, self.probes)]) for l in lines : for i,s in enumerate(self.sensors) : ip = segments_intersection(s,l) print(s, l) if ip is not None : # print("ip", ip) d = distance(ip, self.left_sensor[1]) # print('d',d) # print('p was', p, 'is' , min(p,d)) self.probes[i] = min(self.probes[i],d) # print() else : print('nothing found') pass # print(f"D to line {l} :", self.probes) print(f"probes :", self.probes) # print() screen = pygame.display.set_mode((GX, GY), FLAGS) screen.set_alpha(None) all_cars = pygame.sprite.Group() # car = Car() # car.heading = 0 # all_cars.add(car) car2 = Car() car2.heading = 270 car2.heading_change = 3 car2.speed = 5 all_cars.add(car2) ip = segments_intersection(car2.center_sensor, car2.left_sensor) print(ip) print(math.hypot(ip[0] - car2.rect.center[0], ip[1] - car2.rect.center[1])) # stress test # for x in range(100): # car = Car() # car.heading=x # car.heading_change = int(x)/30 # car.speed = int(random.random()*6) # all_cars.add(car) lines = [ [ ( int(random.random()*GX), int(random.random()*GY) ),( int(random.random()*GX), int(random.random()*GY) ) ] for x in range(1) ] print(lines) clock = pygame.time.Clock() while True : screen.fill(CELL_COLOR) all_cars.update() all_cars.draw(screen) for c in all_cars : c.show_features() c.probe_lines_proximity(lines) for line in lines : pygame.draw.line(screen, (255,255,255), line[0], line[1]) pygame.display.flip() clock.tick(2)