Files
racing_pyai/car.py
2019-10-31 15:18:28 +01:00

191 lines
6.1 KiB
Python

import datetime
import math
import numpy as np
import random
import pygame
from brain import Neural_Network
from params import (
GY,
CAR_MAX_SPEED,
CAR_MAX_FITNESS,
CAR_SIZE,
CAR_STEERING_FACTOR,
MAX_RUN_TIME,
VISION_LENGTH,
VISION_SPAN,
THROTTLE_POWER,
screen,
)
from trigo import angle_to_vector, get_line_feats, segments_intersection, distance
IMG = pygame.image.load("car20.png") # .convert()
class Car(pygame.sprite.Sprite):
def __init__(self, brain=None):
pygame.sprite.Sprite.__init__(self)
self.top_surface = pygame.Surface((CAR_SIZE, CAR_SIZE))
self.original_image = IMG
# self.image = pygame.Surface((CAR_SIZE, CAR_SIZE))
# self.image.fill((0,255,0))
# self.original_image = self.image
self.image = self.original_image
self.rect = self.image.get_rect()
self.vision_length = VISION_LENGTH # line liength
self.vision_span = VISION_SPAN # degrees
self.draw_sensors = False
# lets add 3 sensors as a start
# 1 straight ahead
# 2 left 15°
# 3 right 15 °
# we will give each of them a max lenght to
# and we will eventually detect any line crossing the sensor and
# retain the min value as a distance to collision input
self.center_sensor = None
self.left_sensor = None
self.right_sensor = None
self.sensors = [self.left_sensor, self.center_sensor, self.right_sensor]
self.probes = [1] * 3
if brain:
self.brain = brain
else:
self.brain = Neural_Network()
self.reset_car_pos()
self.update_sensors()
self.probe_brain()
self.run = True
self.distance_run = 0
self.creation_dt = datetime.datetime.now()
self.run_time = 0
def reset_car_pos(self):
self.rect.center = (
75 - int(random.random() * 20) - 10,
GY - 50 - int(random.random() * 20) - 10,
)
self.speed = 1
self.heading = random.random() * 20
self.heading_change = random.random() * 30
def update_sensors(self):
center = self.rect.center
vc = angle_to_vector(self.heading)
self.center_sensor = [
center,
(
int(self.vision_length * vc[0] + center[0]),
int(-self.vision_length * vc[1] + center[1]),
),
]
vl = angle_to_vector(self.heading + self.vision_span)
self.left_sensor = [
center,
(
int(self.vision_length * vl[0] + center[0]),
int(-self.vision_length * vl[1] + center[1]),
),
]
vr = angle_to_vector(self.heading - self.vision_span)
self.right_sensor = [
center,
(
int(self.vision_length * vr[0] + center[0]),
int(-self.vision_length * vr[1] + center[1]),
),
]
def update_position(self):
vec = angle_to_vector(self.heading)
old_center = self.rect.center
self.rect.center = (
self.speed * vec[0] / 2 + old_center[0],
-self.speed * vec[1] / 2 + old_center[1],
)
self.update_sensors()
if self.run:
self.distance_run += int(distance(old_center, self.rect.center))
self.brain.fitness = math.sqrt(self.distance_run)
def probe_lines_proximity(self, lines):
# print(self.center_sensor, lines[0])
self.probes = [1] * 3
for idx, sensor in enumerate(
[self.left_sensor, self.center_sensor, self.right_sensor]
):
for line in lines:
ip = segments_intersection(sensor, line)
# print(ip)
if ip:
if self.draw_sensors:
pygame.draw.circle(screen, (125, 125, 255), ip, 4, 2)
dist = distance(ip, self.rect.center)
self.probes[idx] = min(dist / self.vision_length, self.probes[idx])
if dist < 5 * self.speed or self.speed < 1:
self.run = False
self.speed = 0
# print(f'Car {id(self)} crashed')
return
# print(self.probes)
def probe_brain(self):
res = self.brain.predict(np.array(self.probes + [self.speed]))
self.heading_change = res[0]
self.throttle = res[1]
def update(self):
# rotate
old_center = self.rect.center
self.image = pygame.transform.rotate(self.original_image, self.heading)
self.rect = self.image.get_rect()
self.rect.center = old_center
self.update_position()
self.run_time = (datetime.datetime.now() - self.creation_dt).seconds
if self.run_time > MAX_RUN_TIME:
print("RUNTIME EXCEEDED")
if (
self.speed < 0.01
or self.brain.fitness > CAR_MAX_FITNESS
or self.run_time > MAX_RUN_TIME
):
self.run = False
# print(f"Car {id(self)} crashed")
# print(
# 'id', id(self),
# 'Speed', self.speed,
# 'heading', self.heading,
# 'throttle', self.throttle,
# 'heading change', self.heading_change,
# )
if self.speed:
self.heading += self.heading_change * CAR_STEERING_FACTOR / self.speed
self.heading = self.heading % 360
self.speed += self.throttle * THROTTLE_POWER
self.speed = max(0, self.speed)
self.speed = min(self.speed, CAR_MAX_SPEED)
super().update()
def show_features(self):
if self.draw_sensors:
pygame.draw.line(
screen, (255, 0, 0), self.center_sensor[0], self.center_sensor[1]
)
pygame.draw.line(
screen, (0, 255, 0), self.left_sensor[0], self.left_sensor[1]
)
pygame.draw.line(
screen, (0, 0, 255), self.right_sensor[0], self.right_sensor[1]
)
pygame.draw.circle(screen, (125, 255, 125), self.rect.center, 4, 2)