Files
racing_pyai/car.py

151 lines
5.5 KiB
Python

import numpy as np
import random
import pygame
from brain import Neural_Network
from params import GY, CAR_MAX_SPEED, CAR_MAX_FITNESS, CAR_SIZE, CAR_STEERING_FACTOR, VISION_LENGTH, VISION_SPAN, THROTTLE_POWER, screen
from trigo import angle_to_vector, get_line_feats, segments_intersection, distance
IMG = pygame.image.load("car20.png")#.convert()
class Car(pygame.sprite.Sprite):
def __init__(self, brain=None):
pygame.sprite.Sprite.__init__(self)
self.top_surface = pygame.Surface((CAR_SIZE, CAR_SIZE))
self.original_image = IMG
# self.image = pygame.Surface((CAR_SIZE, CAR_SIZE))
# self.image.fill((0,255,0))
# self.original_image = self.image
self.image = self.original_image
self.rect = self.image.get_rect()
self.vision_length = VISION_LENGTH # line liength
self.vision_span = VISION_SPAN # degrees
self.draw_sensors = True
# lets add 3 sensors as a start
# 1 straight ahead
# 2 left 15°
# 3 right 15 °
# we will give each of them a max lenght to
# and we will eventually detect any line crossing the sensor and
# retain the min value as a distance to collision input
self.center_sensor = None
self.left_sensor = None
self.right_sensor = None
self.sensors = [self.left_sensor, self.center_sensor, self.right_sensor]
self.probes = [self.vision_length] *3
if brain :
self.brain = brain
else :
self.brain = Neural_Network()
self.reset_car_pos()
self.update_sensors()
self.probe_brain()
self.run = True
def reset_car_pos(self):
self.rect.center = (
75 - int(random.random()*20) - 10,
GY -50 - int(random.random()*20)-10
)
self.speed = 1
self.heading = random.random() * 20
self.heading_change = random.random() * 30
def update_sensors(self):
center = self.rect.center
vc = angle_to_vector(self.heading)
self.center_sensor = [center, (int(self.vision_length * vc[0] + center[0]), int(-self.vision_length * vc[1] + center[1]))]
vl = angle_to_vector(self.heading+self.vision_span)
self.left_sensor = [center, (int(self.vision_length * vl[0] + center[0]), int(-self.vision_length * vl[1] + center[1]))]
vr = angle_to_vector(self.heading-self.vision_span)
self.right_sensor = [center, (int(self.vision_length * vr[0] + center[0]), int(-self.vision_length * vr[1] + center[1]))]
def update_position(self):
vec = angle_to_vector(self.heading)
old_center = self.rect.center
self.rect.center = (self.speed * vec[0] / 2 + old_center[0], -self.speed * vec[1] / 2 + old_center[1])
self.update_sensors()
self.brain.fitness += int(distance(old_center, self.rect.center))
def probe_lines_proximity(self, lines):
# print(self.center_sensor, lines[0])
self.probes = [self.vision_length*2] *3
for idx,sensor in enumerate([self.left_sensor, self.center_sensor, self.right_sensor]) :
for line in lines :
ip = segments_intersection(sensor, line)
# print(ip)
if ip :
pygame.draw.circle(screen, (125,125,255), ip, 4, 2)
dist = int(distance(ip,self.rect.center))
self.probes[idx] = min(dist, self.probes[idx])
if dist < 1.2 * self.speed or self.speed < 0.01 :
self.run = False
self.speed = 0
# print(f'Car {id(self)} crashed')
return
# else :
# self.probes[idx] = self.vision_length * 2
# print(self.probes)
def probe_brain(self):
res = self.brain.predict(np.array(self.probes))
self.heading_change = res[0] * 15
self.throttle = res[1] * 10
def update(self):
# rotate
old_center = self.rect.center
self.image = pygame.transform.rotate(self.original_image, self.heading)
self.rect = self.image.get_rect()
self.rect.center = old_center
self.update_position()
if self.speed < 0.01 or self.brain.fitness > CAR_MAX_FITNESS :
self.run = False
print(f'Car {id(self)} crashed')
# print(
# 'id', id(self),
# 'Speed', self.speed,
# 'heading', self.heading,
# 'throttle', self.throttle,
# 'heading change', self.heading_change,
# )
if self.speed :
self.heading += self.heading_change * CAR_STEERING_FACTOR / self.speed
self.heading = self.heading % 360
self.speed += self.throttle #THROTTLE_POWER
# if self.throttle :
# self.speed += self.throttle #THROTTLE_POWER
# else :
# self.speed -= self.throttle #THROTTLE_POWER
self.speed = max(0, self.speed)
self.speed = min(self.speed, CAR_MAX_SPEED)
super().update()
def show_features(self):
if self.draw_sensors:
pygame.draw.line(screen, (255,0,0), self.center_sensor[0], self.center_sensor[1])
pygame.draw.line(screen, (0,255,0), self.left_sensor[0], self.left_sensor[1])
pygame.draw.line(screen, (0,0,255), self.right_sensor[0], self.right_sensor[1])
pygame.draw.circle(screen, (125,255,125), self.rect.center, 4, 2)